Iron Man VR


The game revolves around Iron Man's conflict with a mysterious computer hacker and terrorist known only as Ghost, who targets Tony Stark and his company while seeking revenge for the deaths caused by the weapons the company manufactured prior to Stark becoming Iron Man.


 
 

Chapter 2 - Reloaded

Chapter 7 - Ghost in the Machine


  • Designed the Malibu map layout (Paper Design to Ship)

  • Designed the Cave and Hoodoo locations for gameplay combat flow.


Chapter 3 - Hostile Takeover


  • Designed the Layout for Shanghai for gameplay

  • Created key areas to work for unique combat scenarios.

Chapter 6 - Living Laser


  • Designed the Layout for Shanghai for gameplay

  • Created key areas to work for unique combat scenarios.

  • Created and Designed the Game mode used for the campaign,

  • Scripted the all the gameplay, cinematic and audio components using Playmaker in the Unity Engine.


Chapter 5 - Cage Match


  • Designed the Helicarrier layout and Cage Prison Component for gameplay.

  • Created key areas to work for unique combat scenarios.

Chapter 10 - Laser Focused


  • Designed the Helicarrier layout for gameplay.

  • Created key areas to work for unique combat scenarios.

  • Created and Designed the Game mode used for the campaign.

  • Scripted the all the gameplay, cinematic and audio components using Playmaker in the Unity Engine.


Chapter 4 - Best Practices

  • Designed the layout for Power Reactor for gameplay.

  • Created key areas to work for unique combat scenarios.

  • Secret: Designed for a End Game Boss Fight but reused for a Combat Challenge.

 

 

Chapter 9 - Uncanny Valley

  • Designed the entire Canyon, and Depot layouts.

  • Created key areas to work for unique combat scenarios.


Chapter 11 - Rock Bottom

  • Designed the gameplay location layout.

  • Created key areas to work for unique gameplay scenarios and cinematics.

 

 

Bonus Mission: The Golden Avenger Challenge


 

Bonus Challenge Mission with increased difficulty. Forty Rounds of action that progresses a story of a loved character. The goal of the mission was to give the player a very difficult mode where you have only one life and the need for plenty of endurance.

 

  • Designed the layout for gameplay using one asset. (Boat)

  • Created key areas to work for unique combat scenarios.

  • Created and Designed the game mode used for the Challenge Mission.

  • Scripted the all the gameplay, cinematic and audio components using Playmaker in the Unity Engine.

  • Secret - My wife’s name was used in the level (Wendee)